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| #include <stdio.h> #include <stdlib.h>
typedef struct BinaryTree { int data; struct BinaryTree *lchild; struct BinaryTree *rchild; }BinaryTree;
typedef struct Queue{ BinaryTree *node; struct Queue *next; }Queue;
typedef struct QueuePointer{ Queue *head; Queue *tail; }QueuePointer;
BinaryTree* initTreeNode(int data) { BinaryTree *tree = (BinaryTree *)malloc(sizeof(BinaryTree)); tree->data = data; tree->lchild = NULL; tree->rchild = NULL; return tree; }
void insert(BinaryTree *tree, int data) { if(tree->data > data) { if(tree->lchild == NULL) { tree->lchild = initTreeNode(data); } else { insert(tree->lchild, data); } } else { if(tree->rchild == NULL) { tree->rchild = initTreeNode(data); } else { insert(tree->rchild, data); } } }
BinaryTree *initBinaryTree(){ int array[] = {5, 3, 7, 2, 4, 6, 8, 10, 15}; BinaryTree *tree = initTreeNode(array[0]); for(int i = 1; i < sizeof(array)/4; i++) { insert(tree, array[i]); } return tree; }
BinaryTree *initBinaryTreeByDiy(int array[],int length){ BinaryTree *tree = initTreeNode(array[0]); for(int i = 1; i < length; i++) { insert(tree, array[i]); } return tree; }
Queue *getQueueNode(BinaryTree *node){ Queue *queue = (Queue *)malloc(sizeof(Queue)); queue->node = node; queue->next = NULL; return queue; }
void enQueue(QueuePointer *queuePointer, BinaryTree *node) { Queue *queue = getQueueNode(node); if(queuePointer->head == NULL) { queuePointer->head = queue; queuePointer->tail = queue; } else { queuePointer->tail->next = queue; queuePointer->tail = queue; } }
BinaryTree *deQueue(QueuePointer *queuePointer) { if(queuePointer->head == NULL) { return NULL; } else { Queue *queue = queuePointer->head; BinaryTree *node = queue->node; printf("%d ", node->data); queuePointer->head = queue->next; free(queue); return node; } }
void printBinaryTree(BinaryTree *tree) { QueuePointer *queuePointer = (QueuePointer *)malloc(sizeof(QueuePointer)); queuePointer->head = NULL; queuePointer->tail = NULL; enQueue(queuePointer, tree); while(queuePointer->head != NULL) { BinaryTree *node = deQueue(queuePointer); if(node->lchild != NULL) { enQueue(queuePointer, node->lchild); } if(node->rchild != NULL) { enQueue(queuePointer, node->rchild); } } }
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